Fuchs+Dachs is an indie gaming studio & creative Hub, based in Prague. The studio was initially founded by a creative couple Sanja Čežek and Dušan Čežek in 2017, and it has a vivid creative background covering various industries such is marketing, design, production, animation and games.

The creative duo is also a co-founder of a famous Czech game “Ministry of Broadcast”, published in 2020 for Steam & Nintendo.

Fuchs+Dachs studio is today focused on developing premium games that feature immersive story and gameplay, complemented by the strong visual art direction - that has been a signature of Fuchs+Dachs games for the past eight years.

ABOUT US

who to get in touch with.

CEO, Sanja Cezek | Photo taken by Jhonattan Curry

our games stand out everywhere, all the time...

Our games have been played and rated by many influential people and media such are John Romero, Kotaku, The Gamer, Japan Media Arts Festival, Nintendo, IGN and many others…. We have also been featured and exhibited in worldwide galleries, such is the “Fondation Cartier pour l’art contemporain” in Paris and Gallerie d’Italia at Palazzo Leoni Montanari in Vicenza.

At this moment, the studio is in prototype development phase, working on two premium titles, so in case you’re the right* publisher or an investor, interested in games that don’t follow trends but are unique in their own little crazy way, let us know.

Currently, Fuchs+Dachs studio is led by Sanja Čežek. Sanja is Serbia-born, Art-schooled hybrid creative, who started her career as a freelancer and since 2007 she changed many industry fields, such are app and web development, mobile game dev, advertising & marketing, graphic design and premium game design. Even though she managed winning awards and gaining recognition in all aforementioned fields, after releasing Ministry of Broadcast game - she profoundly fell in love with the act of designing strong premium game concepts and direction, while prioritizing ‘having fun at work’.

Dusan is leading the couple’s newly founded AA game dev studio “Place of Departure”, that has recently announced their new 3D Platformer at 2024 Gamescom.

*Some of our fundamental beliefs:

  • We believe that games are art that is fun to play. That said, the whole concept should make sense from the beginning to its end, wrapped up in a lovely marketing campaign and media coverage.

  • We believe in strong teams who support each other through whole production, no matter the experience of an individual. We are fluid not static, we adapt and change with each new game.

  • We prioritize health, which does not mean we don't give our hearts to games. We just think both mental and physical health comes before work and we take great care of our team during the production.

  • We set milestones according to the genre and our capabilities, we never over-promise and under-deliver. Those are our rules keeping our minds sharp and our business relationships honest.

  • We rarely follow trends, however we always keep up with them.

  • We also get asked about this phrase a lot. It means what it means, we are professionals with an art and advertising background, who've been around long enough to do whatever we need to feel good and make sense of our jobs. We’re not businessmen or businesswomen, but we know our business quite well.

STUDIO THAT wins gameplay awards 🎮 stands out in the conferences & EXHIBITS ITS GAMES IN WORLDWIDE ART GALLERIES & MUSEUMS 🦇we’re far from perfect 👾and that’s exactly why it all works.